in news:418bb6fd$1@news.povray.org Darren New wrote:
> I would think it would be more helpful in POV-Ray 4.x or later, where
> one could (for example) query a database for a collection of points and
> turn them into a mesh more easily.
Mesh' is one of the thing I thought about. What if I put all the mesh data
in a database. Could I optimese a mesh2 faster there than by doing it in
SDL? A specialised program, like Warp's meshcompressor would be even
faster.
What about modifing mesh's? Connecting vertices with bones and moving
those?
Would a database be an intermediate between a pure (slow) SDL script and a
dedicated (fast) external program in cases where is dealt with a lot of
data?
Just interested,
Ingo
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